At Trion Worlds, I helped drive the creative and systemic direction of the Geode update for Trove, shaping progression systems, narrative elements, and exploration loops designed to deepen player engagement. I also balanced core gameplay systems across multiple classes, refining encounter pacing and onboarding flows through playtesting and data-informed iteration. In parallel, I collaborated with engineering to improve content pipelines and tooling, increasing development speed while reducing friction in the live-service production process.