About
Design Direction / Principal Design

I’ve partnered with Wizards of the Coast on Dungeons & Dragons, shipped on franchises including EverQuest, and worked on transmedia titles like Defiance with Syfy/NBCUniversal. I’ve delivered on productions at the $140M+ scale and shipped dozens of live-service updates across the full game lifecycle, from launch teams through years of long-term operation.
My focus is the work that scales teams, setting design vision, architecting the tools and systems that improve team velocity, mentoring designers, and shipping games that respect the players who play them.
But long before AAA budgets…
Growing up with older siblings, I was exposed to Pong at a very early age. I have faint memories of playing it on our old black-and-white TV. In a single-parent family, I spent my elementary years as a latchkey kid, cooking Swanson TV dinners and burning my mouth on overcooked apple-cherry cobbler.
Too broke for my own console, I was lucky to have a friend with an Atari 2600. At a new grade school, I made friends with kids who owned a Nintendo, and my mind was changed forever. Sleepovers meant Dungeons & Dragons, Super Mario Bros., Zelda, and Metroid late into the night. Weekends, I’d bike to the local record store and watch teenagers slide quarters across the bottom of the Stargate screen, awaiting their turn to rescue humanoids from peril.
While playing Half-Life in college, I realized I wanted to create this same emotional experience for others. That moment became my career.
Games have been a constant in my life, and I’m still chasing that feeling from my youth: losing yourself in a world, discovering something unexpected, and wanting to come back for more.
That’s the experience I aim to create every day.
You get one quarter in the video game of life. I plan to play mine for as long as I can.