About
Creative Direction / Principal Design
Creative design leader and player advocate with nearly three decades shaping franchise vision, core gameplay systems, and narrative frameworks for live-service games

Growing up with older siblings, I was exposed to Pong at a very early age. I have faint memories of playing it on our old black-and-white TV in the late ’70s. In a single-parent family, I spent my elementary years as a latchkey kid, cooking Swanson TV dinners and burning my mouth on overcooked apple-cherry cobbler.
Too penniless for my own console, I was lucky to have a friend with an Atari 2600, giving me access to the next console generation. At a new grade school, I made friends with kids who owned a NES. My mind was blown and forever changed. Sleepovers in the mid-’80s meant Dungeons & Dragons, Super Mario Brothers, Zelda, and Metroid late into the night. Weekends I’d bike to the local record store and watch teenagers slide quarters across the bottom of the Stargate screen, eagerly awaiting their turn to rescue humanoids from peril.
While playing Half-Life during my college years, I realized I wanted to create this same emotional experience for others. Looking back, I’ve spent nearly three decades designing games that players remember.
Games have been a constant in my life, and I’m still chasing that feeling I had as a kid… losing yourself in a world, discovering something unexpected, and wanting to come back for more.
That’s the experience I aim to create every day.
Today I focus on leading teams to turn creative vision into successful products, mentoring designers, shaping game direction, and guiding studios to create experiences players love while supporting long-term business success.
I’m passionate about working with teams to craft immersive games that resonate with players while aligning with studio goals.
“You get one quarter in the video game of life, so play that quarter for as long as you can.”