Game Director
Mulley Games | Jul 2018 – Jul 2019

I served as Game Director on an unannounced mobile sports simulation, owning the complete design vision and documentation across all major game pillars. The project was an independent side venture led during evenings and weekends in partnership with a co-founder.

  • Authored a comprehensive game design bible covering core gameplay systems, progression, monetization, UX, and technical architecture
  • Defined live-service framework, aligning gameplay loops, economy design, and long-term player engagement strategy
  • Designed for mobile-native input, session length, and monetization considerations
  • Led independent design across systems, content, and supporting frameworks
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