Game Design II
Sony Online Entertainment | Oct 2002 – Mar 2008
At Sony Online Entertainment, I joined the EverQuest II team and shipped content across five major expansion launches. EQII is a flagship entry in the $1B+ EverQuest IP, a genre-defining MMORPG that helped establish the live-service playbook the industry still runs on.
- Authored Nu’Roga, Deathfist Citadel, and Sebilis, contested mega-dungeons in Kunzar Jungle, key endgame gameplay loop content
- Designed the Assassin Epic weapon questline, a class-defining, narrative-driven progression journey within one of the MMO genre’s most studied questline systems, alongside 40+ additional quests
- Scripted boss encounters in Lua, designing NPC ability sets and AI behavior across multiple expansion cycles