Personal Project
Self-Directed | Call of Duty 4 Mod

Wanting to learn new tools outside my professional work, I taught myself the Radiant world design tool and the GSC scripting language to build a fully playable stealth-focused Call of Duty map in roughly two weeks. The project demonstrates hands-on technical depth and rapid self-directed learning.

  • Hand-scripted intro sequences, encounter placement, AI behavior, music triggers, and visibility tech tied to player movement, posture, and light sources
  • Designed gameplay that takes cues from Rainbow Six rather than typical Call of Duty pacing, giving players agency over their approach
  • Built the map and weapon placement to reward exploration over the typical shortest-path approach, starting players with an empty pistol they must defend themselves with
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