Level Design
The 3DO Company | Mar 1999 – Jan 2002
Early in my career at The 3DO Company, I shipped level design on Army Men: Green Rogue and GoDai: Elemental Force, console action titles released through major retail. This work formed the technical and creative foundation I’ve built on ever since.
- Whiteboxed levels and shipped combat encounter placement, gameplay flow, and scripted sequences from paper concept through release
- Composed mission-focused environments with varied objectives, encounter pacing, and player flow across both titles
- Built content using a proprietary engine and C++ scripting on the PlayStation 2