On Magic Legends, I contributed to a special internal studio project to help bring the game to completion, designing and implementing the Geralf’s Charge and Forbidden Vaults levels with full ownership of initial design and in game execution. This work is reflected in gameplay capture showcasing my contributions across gameplay, scripting, and encounter placement. I established level flow, pacing, and timing through early iteration, while developing scripting for gameplay states, scoring, timers, encounters, cutscenes, and on screen messaging. I also designed combat encounters, including monster closet spawners, to support engaging single player gameplay. Throughout development, I focused on gameplay composition and integration with the Magic IP, ensuring a cohesive and immersive player experience.