Senior Design III
Trion Worlds | May 2016 – Jul 2018
At Trion Worlds, I owned systems design on Trove’s Geode expansion, contributed crafting and world content to Luminopolis, and architected a studio-wide system that deepened replayability across the entire class roster, driving sustained engagement across the live game.
- Owned systems design on the Geode expansion, delivering new biomes and progression systems with integrated monetization hooks, and designed the Resistor Workbench crafting system and Rampage world events for Luminopolis
- Architected the evergreen subclassing system, a cross-class progression layer that added replay depth across every class, shipped alongside the Dino Tamer ranged combat class
- Designed multi-phase boss encounters including the Shadow Hydrakken and Darknik Dreadnought Mk II, tuned across three difficulty modes
- Designed the Trove new player experience and partnered with engineering on mission tools enabling dynamic, randomized content, contributing to a 15-20% retention lift across live operations